, with everything set up in global namespaces for the developer console and a
Scene setup with node debugging information below.
, for inspecting rendering differences between Canvas/SVG/DOM/WebGL.
Sometimes requires a reload to work properly, due to some Require.js issues.
, performs random operations on a scene graph with a display in an effort
to trigger assertions/failures to uncover any existing bugs.
, for testing the fill/stroke intersection testing of various Scenery primitives